perspective

The perspective CSS property determines the distance between the z=0 plane and the user in order to give a 3D-positioned element some perspective.

Syntax

/* Keyword value */
perspective: none;

/* <length> values */
perspective: 20px;
perspective: 3.5em;

/* Global values */
perspective: inherit;
perspective: initial;
perspecive: revert;
perspective: unset;

Values

none

Indicates that no perspective transform is to be applied.

<length>

A <length> giving the distance from the user to the z=0 plane. It is used to apply a perspective transform to the children of the element. Negative values are syntax errors. If the value is smaller than 1px, it is clamped to 1px.

Description

Each 3D element with z>0 becomes larger; each 3D-element with z<0 becomes smaller. The strength of the effect is determined by the value of this property. Large values of perspective cause a small transformation; small values of perspective cause a large transformation.

The parts of the 3D elements that are behind the user — i.e. their z-axis coordinates are greater than the value of the perspective CSS property — are not drawn.

The vanishing point is by default placed at the center of the element, but its position can be changed using the perspective-origin property.

Using this property with a value other than none creates a new stacking context. Also, in that case, the object will act as a containing block for position: fixed elements that it contains.

Formal definition

Initial valuenone
Applies totransformable elements
Inheritedno
Computed valuethe absolute length or none
Animation typea length
Creates stacking contextyes

Formal syntax

none | <length>

Examples

Setting perspective

This example shows a cube with the perspective set at different positions. How quick the cube shrinks is defined by the perspective property. The smaller its value is, the deeper the perspective is.

HTML

The HTML below creates four copies of the same box, with the perspective set at different values.

<table>
  <tbody>
    <tr>
      <th><code>perspective: 250px;</code>
      </th>
      <th><code>perspective: 350px;</code>
      </th>
    </tr>
    <tr>
      <td>
        <div class="container">
          <div class="cube pers250">
            <div class="face front">1</div>
            <div class="face back">2</div>
            <div class="face right">3</div>
            <div class="face left">4</div>
            <div class="face top">5</div>
            <div class="face bottom">6</div>
          </div>
        </div>
      </td>
      <td>
        <div class="container">
          <div class="cube pers350">
            <div class="face front">1</div>
            <div class="face back">2</div>
            <div class="face right">3</div>
            <div class="face left">4</div>
            <div class="face top">5</div>
            <div class="face bottom">6</div>
          </div>
        </div>
      </td>
    </tr>
    <tr>
      <th><code>perspective: 500px;</code>
      </th>
      <th><code>perspective: 650px;</code>
      </th>
    </tr>
    <tr>
      <td>
        <div class="container">
          <div class="cube pers500">
            <div class="face front">1</div>
            <div class="face back">2</div>
            <div class="face right">3</div>
            <div class="face left">4</div>
            <div class="face top">5</div>
            <div class="face bottom">6</div>
          </div>
        </div>
      </td>
      <td>
        <div class="container">
          <div class="cube pers650">
            <div class="face front">1</div>
            <div class="face back">2</div>
            <div class="face right">3</div>
            <div class="face left">4</div>
            <div class="face top">5</div>
            <div class="face bottom">6</div>
          </div>
        </div>
      </td>
    </tr>
  </tbody>
</table>

CSS

The CSS establishes classes that can be used to set the perspective to different distances. It also includes classes for the container box and the cube itself, as well as each of its faces.

/* Shorthand classes for different perspective values */
.pers250 {
  perspective: 250px;
}

.pers350 {
  perspective: 350px;
}

.pers500 {
  perspective: 500px;
}

.pers650 {
  perspective: 650px;
}

/* Define the container div, the cube div, and a generic face */
.container {
  width: 200px;
  height: 200px;
  margin: 75px 0 0 75px;
  border: none;
}

.cube {
  width: 100%;
  height: 100%;
  backface-visibility: visible;
  perspective-origin: 150% 150%;
  transform-style: preserve-3d;
}

.face {
  display: block;
  position: absolute;
  width: 100px;
  height: 100px;
  border: none;
  line-height: 100px;
  font-family: sans-serif;
  font-size: 60px;
  color: white;
  text-align: center;
}

/* Define each face based on direction */
.front {
  background: rgba(0, 0, 0, 0.3);
  transform: translateZ(50px);
}

.back {
  background: rgba(0, 255, 0, 1);
  color: black;
  transform: rotateY(180deg) translateZ(50px);
}

.right {
  background: rgba(196, 0, 0, 0.7);
  transform: rotateY(90deg) translateZ(50px);
}

.left {
  background: rgba(0, 0, 196, 0.7);
  transform: rotateY(-90deg) translateZ(50px);
}

.top {
  background: rgba(196, 196, 0, 0.7);
  transform: rotateX(90deg) translateZ(50px);
}

.bottom {
  background: rgba(196, 0, 196, 0.7);
  transform: rotateX(-90deg) translateZ(50px);
}

/* Make the table a little nicer */
th, p, td {
  background-color: #EEEEEE;
  padding: 10px;
  font-family: sans-serif;
  text-align: left;
}

Result

Specifications

Specification
CSS Transforms Module Level 2 (CSS Transforms 2)
# perspective-property

Browser compatibility

BCD tables only load in the browser

See also